fix(CI): cppcheck failure step (#17240)
* feat: add cppcheck for scripts * fix: cppcheck step failure * trigger cppcheck build, it should fail * fix: cppcheck should succeed * fix: cppcheck
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15
.github/workflows/cpp-check.yml
vendored
15
.github/workflows/cpp-check.yml
vendored
@ -26,12 +26,9 @@ jobs:
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run: |
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sudo apt update -y
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sudo apt install -y cppcheck
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cppcheck --force --inline-suppr \
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-i src/server/game/Achievements/AchievementMgr.cpp \
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-i src/server/game/AuctionHouse/AuctionHouseMgr.cpp \
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-i src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp \
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-i src/server/game/DungeonFinding/LFGMgr.cpp \
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-i src/server/game/Entities/GameObject/GameObject.cpp \
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-i src/server/game/Entities/Pet/Pet.cpp \
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-i src/server/game/Entities/Player/Player.cpp \
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src/
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cppcheck --force --inline-suppr --suppressions-list=./.suppress.cppcheck src/ --output-file=report.txt
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if [ -s report.txt ]; then # if file is not empty
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cat report.txt
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exit 1 # let github action fails
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fi
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1
.suppress.cppcheck
Normal file
1
.suppress.cppcheck
Normal file
@ -0,0 +1 @@
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cppcheckError
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@ -45,6 +45,7 @@ enum AuthStatus
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STATUS_CLOSED
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};
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// cppcheck-suppress ctuOneDefinitionRuleViolation
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struct AccountInfo
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{
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void LoadResult(Field* fields);
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@ -57,6 +57,7 @@ namespace WorldPackets
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class AC_GAME_API PlayMusic final : public ServerPacket
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{
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public:
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// cppcheck-suppress missingReturn
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PlayMusic() : ServerPacket(SMSG_PLAY_MUSIC, 4) { }
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PlayMusic(uint32 soundKitID) : ServerPacket(SMSG_PLAY_MUSIC, 4), SoundKitID(soundKitID) { }
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@ -68,6 +69,7 @@ namespace WorldPackets
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class AC_GAME_API PlayObjectSound final : public ServerPacket
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{
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public:
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// cppcheck-suppress missingReturn
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PlayObjectSound() : ServerPacket(SMSG_PLAY_OBJECT_SOUND, 4 + 8) { }
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PlayObjectSound(ObjectGuid const& sourceObjectGUID, uint32 soundKitID)
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: ServerPacket(SMSG_PLAY_OBJECT_SOUND, 4 + 8), SourceObjectGUID(sourceObjectGUID), SoundKitID(soundKitID) { }
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@ -82,6 +84,7 @@ namespace WorldPackets
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class AC_GAME_API Playsound final : public ServerPacket
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{
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public:
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// cppcheck-suppress missingReturn
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Playsound() : ServerPacket(SMSG_PLAY_SOUND, 4) { }
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Playsound(uint32 soundKitID) : ServerPacket(SMSG_PLAY_SOUND, 4), SoundKitID(soundKitID) { }
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